Props & Environment - Modeling/Surfacing

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Material Studies : Snow Shader Workflow by Jarrod Hasenjager 3d Artwork, Motion Design, Art, Design, 3d Modeling Tutorial, 3d Model, Digital Art Tutorial, Visual Art, Low Poly Art
Material Studies: Snow
Material Studies : Snow Shader Workflow by Jarrod Hasenjager
Forest Ground - Substance Designer Material Breakdown Texture, Youtube, Ideas, Animation, 3d, Game Development, Game Design
Forest Ground - Substance Designer Material Breakdown
Forest Ground - Substance Designer Material Breakdown
Metal Plates - Substance Designer Material Breakdown Metal, Surface, Surface Textures, Plates, Substances, It Works
Metal Plates - Substance Designer Material Breakdown
Metal Plates - Substance Designer Material Breakdown
Rawk - Post any rocks you make here! - Page 26 - Polycount Forum: Digital Sculpting, Zbrush Models, Zbrush Environment, Zbrush Tutorial, Zbrush Character, Sculpting
Rawk - Post any rocks you make here! - Page 26 - Polycount Forum:
Zbrush Multi-Map Exporter: How to Render Displacements with V-Ray for Maya http://www.cgmeetup.net/home/zbrush-multi-map-exporter/ Maya, Digital Art, Concept Art, Cgi 3d, Digital Artists
Zbrush Multi-Map Exporter: How to Render Displacements with V-Ray for MayaCGMeetup : Community for CG & Digital Artists
Zbrush Multi-Map Exporter: How to Render Displacements with V-Ray for Maya http://www.cgmeetup.net/home/zbrush-multi-map-exporter/
Micromesh tutorial for Amidala's Veil 3d Character, 3ds Max, 3d Tutorial, Character Modeling
Gretchen Alarkon
Micromesh tutorial for Amidala's Veil
Wooden Trim, Surface Modeling, 3d Computer Graphics, Design Tutorials, Computer Graphics
Skullsy Streetwear - T-Shirts, Hoodies, Hats, Bags & More!
Zbrush Multi-Map Exporter: How to Render Displacements with V-Ray for Maya, Zbrush Multi-Map Exporter: Creating multi-tile displacement maps & rendering them with Vray for Maya, Multi Map Exporter for ZBrush and How To Render Displacements with V-Ray Maya, V-Ray displacement, V-Ray Zbrush Maps, maya rendering tutorials, maya texturing tutorials, maya tutorials, tutorials, V-Ray, zbrush Concept, Digital, Graphic
Zbrush Multi-Map Exporter: How to Render Displacements with V-Ray for MayaCGMeetup : Community for CG & Digital Artists
Zbrush Multi-Map Exporter: How to Render Displacements with V-Ray for Maya, Zbrush Multi-Map Exporter: Creating multi-tile displacement maps & rendering them with Vray for Maya, Multi Map Exporter for ZBrush and How To Render Displacements with V-Ray Maya, V-Ray displacement, V-Ray Zbrush Maps, maya rendering tutorials, maya texturing tutorials, maya tutorials, tutorials, V-Ray, zbrush
03 French Rocks, Anthony Pitts on ArtStation at https://www.artstation.com/artwork/03-french-rocks Environmental Art, Nature, Landscape Concept, Terrain Texture, Game Environment, Game Art, Rock Textures
ArtStation - Explore
03 French Rocks, Anthony Pitts on ArtStation at https://www.artstation.com/artwork/03-french-rocks
hq zbrush alphas - Google Search Polygon Modeling, Game Textures, Architecture Details, Stone Wall
hq zbrush alphas
hq zbrush alphas - Google Search
ArtStation - Uncharted 4 Substance Designer Rock Graph, Max Golosiy Dungeon, Demo, Stone, Stone Rocks, Graphing, Enviroment
Uncharted 4 Substance Designer Rocks, Max Golosiy
ArtStation - Uncharted 4 Substance Designer Rock Graph, Max Golosiy
Texturing/Shading, and some World Placement. Additional work by Henry Cheng, Andres Rodriguez, Ana Cho, Scott Greenway. As well as the rest of the extremely talented art team at Naughty Dog. Updates/Feedback: www.facebook.com/purepolygons Scotland, Architecture, Inspiration, Outdoor, Uncharted
Uncharted 4 - Scotland Escape, Jacob Norris
Texturing/Shading, and some World Placement. Additional work by Henry Cheng, Andres Rodriguez, Ana Cho, Scott Greenway. As well as the rest of the extremely talented art team at Naughty Dog. Updates/Feedback: www.facebook.com/purepolygons
Creating a quick Unreal Engine 4 Mountain environment Games, Video Game, Game
Webissimo | All the links | Actus, Jeux, Infos retrouvez tous nos contenus.
Creating a quick Unreal Engine 4 Mountain environment
Djemila: Roman Ruins Study Dark Fantasy, Ruins, Gothic Architecture, Castel, Medieval Fantasy, Medieval, Arquitetura, Inca
Djemila: Roman Ruins Study
Djemila: Roman Ruins Study
Rock/Terrain Speed sculpt studies, Jared Sobotta on ArtStation at https://www.artstation.com/artwork/rock-terrain-speed-sculpt-studies-46964a24-a04c-400d-8e64-df3d395199cd Environment Concept Art, Rocker, Rock Design, Environment Props, 3d Art
ArtStation - Explore
Rock/Terrain Speed sculpt studies, Jared Sobotta on ArtStation at https://www.artstation.com/artwork/rock-terrain-speed-sculpt-studies-46964a24-a04c-400d-8e64-df3d395199cd