Cel shading

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JSRF Inside - The art of Jet Set Radio Future and Modding: JSRF - Artstyle analysis Jsrf Characters, Jet Set Radio Character Design, Jet Set Radio Future Art, Jet Set Radio Art Style, Jet Set Radio Characters, Jet Set Radio Art, Y2k Artstyle, Whyt Manga, Y2k Future

Deconstructing the JSRF Artstyle JSRF is known for its "cell-shaded" style, which is achieved through texture, shading, lighting as well as post-process screen effects. I believe JSRF uses a technique called lightwarp-shading to shade the models. The lightwarp shades the 3D model with a gradient of different brightnesses and color tones. Here is a similar example of this shading technique as seen in the game Team Fortress 2. The right side is the lightwarp shading. TF2 pyro lightwarp…

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Cel Shaded Character, Cel Shading Art Style, Anime Cel Shading, Cel Shading 3d, Cell Shaded Art, Cel Shaded Art, Cel Shading Art, Cell Shading Art, Cel Shading Tutorial

I was inspired by the awesome comic artist Nesskain HKS so I started recreating one of his scenes in 3d. You can see his work here: https://www.artstation.com/nesskain and the concept I worked from that he created can be found below. The goal was to see how stylized I could make something in Marmoset and stay true to the original concept. I also wanted to have everything running real time with no need for photoshop composite work. The meshes were auto-retopologized and auto uv’d in zbrush…

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